--Award custom amount of rings.
--Or random, like in SA (1|5|10|15|20|40)

function A_CustomRingBox(actor, var1, var2)
	local givering = 0
	if not actor.target.player
		return
	end
	if var1 == 0
		local randval = P_RandomRange(0, 5)
		if randval == 0
			givering = 1
		elseif randval >= 1
		and randval <= 4
			givering = 5 * randval
		else
			givering = 40
		end
	else
		givering = var1
	end
	P_GivePlayerRings(actor.target.player, givering)
	S_StartSound(actor.target.player.mo, sfx_itemup)
end